MYSTERY BOOSTER PLAYTEST CARDS 2019

Animate Spell

Animate Spell

Animate Spell


Enchantment — Aura


Flash Enchant instant or sorcery spell on the stack When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost. When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.


Illustrated by Alli Steele

· Mystery Booster Playtest Cards 2019 (CMB1)


Animate Spell


#16 · Rare · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-11-12 : Animate Spell loses “enchant instant or sorcery spell on the stack” and gains “enchant permanent put onto the battlefield with Animate Spell” before becoming attached to that creature. It doesn’t say that on the card, but we’ll figure it out later.

2019-11-12 : If the creature leaves the battlefield before or at the same time as Animate Spell, it can’t be cast.

2019-11-12 : Use the mana value of the spell to determine the power and toughness of the creature it becomes. For a spell with {X} in its mana cost, use the value chosen for X to determine its mana value.

2019-11-12 : While resolving Animate Spell’s last ability, the spell is cast from the battlefield. As it moves to the stack, it stops being a creature. Its controller must pay its costs if they wish to cast it.

Comments

Under Construction