MYSTERY BOOSTER PLAYTEST CARDS 2019

Memory Bank

Memory Bank

Memory Bank


Sorcery


Draw a card. Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)


Illustrated by Pete White

· Mystery Booster Playtest Cards 2019 (CMB1)


Memory Bank


#27 · Rare · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-11-12 : Banked cards begin the next games in a match in exile. They’re not outside the game.

2019-11-12 : If a card with bank doesn’t resolve for any reason (such as being countered, or all of its targets becoming illegal if it has any), it won’t be banked.

2019-11-12 : If you cast a spell you don’t own, or gain control of a spell, you didn’t cast it from your hand, so you don’t bank it.

2019-11-12 : Once you cast a banked card from exile, it behaves like any other spell. It may be countered, and it’ll be put onto the battlefield if it resolves as a permanent spell, or into its owner’s graveyard if it’s not a permanent spell.

Comments

Under Construction