MYSTERY BOOSTER PLAYTEST CARDS 2019

Bombardment

Bombardment

Bombardment


Sorcery


Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost with "Missile deals 2 damage to any target."


Illustrated by James Arnold

· Mystery Booster Playtest Cards 2019 (CMB1)


Bombardment


#53 · Rare · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-11-12 : Cards you own keep any supertypes they may have, such as legendary and basic.

2019-11-12 : If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.

2019-11-12 : If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.

2019-11-12 : If any portion of your library is randomized, those cards become new objects that aren’t Missiles.

2019-11-12 : The Missile characteristics are copiable values of the affected cards and spells.

2019-11-12 : You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.

Comments

Under Construction