Bombardment
Sorcery
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost with "Missile deals 2 damage to any target."
Illustrated by James Arnold
· Mystery Booster Playtest Cards 2019 (CMB1)
Bombardment
#53 · Rare · English · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-11-12 : Cards you own keep any supertypes they may have, such as legendary and basic.
2019-11-12 : If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.
2019-11-12 : If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.
2019-11-12 : If any portion of your library is randomized, those cards become new objects that aren’t Missiles.
2019-11-12 : The Missile characteristics are copiable values of the affected cards and spells.
2019-11-12 : You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.
Comments
Under Construction