Duergar Mago Ambulante
{R/W}
Creatura — Sciamano Nano
Quando il Duergar Mago Ambulante entra nel campo di battaglia, se controlli due o più Montagne, puoi distruggere un artefatto bersaglio. Quando il Duergar Mago Ambulante entra nel campo di battaglia, se controlli due o più Pianure, puoi distruggere un incantesimo bersaglio.
2 / 2
Illustrated by Dave Allsop
· Commander 2011 (CMD)
Duergar Hedge-Mage
#195 · Uncommon · Italian · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2008-08-01 : Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don't plan to use the ability.
2008-08-01 : Both abilities trigger at the same time. You can put them on the stack in any order.
2008-08-01 : Each of the triggered abilities has an “intervening ‘if' clause.” That means (1) the ability won't trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters the battlefield, and (2) the ability will do nothing if you don't control two or more lands of the appropriate land type by the time it resolves.
2008-08-01 : Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger.
Comments
Under Construction