Blutpranke, Schrecken von Qal Sisma
Legendäre Kreatur — Bär
Kreaturenzauber mit Stärke 4 oder mehr, die du wirkst, kosten beim Wirken weniger. Immer wenn Blutpranke, Schrecken von Qal Sisma, angreift, erhält jede Kreatur mit Stärke 4 oder mehr, die du kontrollierst, +1/+1 und verursacht Trampelschaden bis zum Ende des Zuges.
Du willst nicht wissen, wie sie zu ihrem Namen gekommen ist.
4 / 3
Illustrated by Svetlin Velinov
· Commander Masters (CMM)
Goreclaw, Terror of Qal Sisma
#293 · Uncommon · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2018-07-13 : Goreclaw's last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won't get either bonus, and a creature you control whose power decreases later in the turn won't lose either bonus.
2018-07-13 : If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw's last ability.
2018-07-13 : If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren't considered when determining whether Goreclaw reduces that spell's cost. Similarly, effects that will raise the creature's power once it has entered the battlefield won't apply.
Comments
Under Construction