Sprießende Konfluenz
Hexerei
Bestimme drei. Du kannst denselben Modus mehr als einmal bestimmen. • Lege zwei +1/+1-Marken auf eine Kreatur deiner Wahl. • Bringe eine bleibende Karte deiner Wahl aus deinem Friedhof auf deine Hand zurück. • Durchsuche deine Bibliothek nach einer Standardland-Karte, bringe sie getappt ins Spiel und mische danach.
Illustrated by Kieran Yanner
· Commander Masters (CMM)
Verdant Confluence
#329 · Rare · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2015-11-04 : A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
2015-11-04 : If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.
2015-11-04 : If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
2015-11-04 : If all targets for the chosen modes become illegal before the Confluence resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
2015-11-04 : No matter which combination of modes you choose, you always follow the instructions of a Confluence in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
2015-11-04 : No player can cast spells or activate abilities in between the modes of a resolving spell.
2015-11-04 : You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
Comments
Under Construction