COMMANDER MASTERS

Furious Rise

Furious Rise

Alzamiento furioso


Encantamiento


Al comienzo de tu paso final, si controlas una criatura con fuerza de 4 o más, exilia la primera carta de tu biblioteca. Puedes jugar esa carta hasta que exilies otra carta con el Alzamiento furioso.


Klothys comenzó a tejer de nuevo el destino de Theros, y la furia dirigía todas y cada una de sus puntadas.


Illustrated by Chase Stone

· Commander Masters (CMM)


Furious Rise


#225 · Uncommon · Spanish · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2020-06-23 : Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.

2020-06-23 : Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available.

2020-06-23 : If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.

2020-06-23 : If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.

2020-06-23 : Playing an exiled card causes it to leave exile. You can't play it multiple times.

Comments

Under Construction