COMMANDER MASTERS

Finale of Devastation

Finale of Devastation

Final de devastación


Conjuro


Busca en tu biblioteca y/o cementerio una carta de criatura con valor de maná de X o menos y ponla en el campo de batalla. Si buscas en tu biblioteca de esta manera, baraja. Si X es 10 o más, las criaturas que controlas obtienen +X/+X y ganan la habilidad de prisa hasta el final del turno.


Algunos hechizos resuenan con una suave melodía. Otros rugen.


Illustrated by Bayard Wu

· Commander Masters (CMM)


Finale of Devastation


#289 · Mythic · Spanish · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-05-03 : If X is 10 or more, the creature card you just put onto the battlefield will get +X/+X and haste.

2019-05-03 : If a creature card in your library or graveyard has {X} in its mana cost, X is considered to be 0.

2019-05-03 : If you don’t find a creature card with converted mana cost X or less, creatures you control still get +X/+X and gain haste if X is 10 or more.

2019-05-03 : No player may take action between the time you reveal which creature card you’ll put onto the battlefield and the time it gets +X/+X and haste if X is 10 or more. Any abilities that trigger as it enters the battlefield will be put onto the stack after your creatures get +X/+X and haste.

Comments

Under Construction