Turlupin, Maître farceur
Créature légendaire : peuple fée et gredin
Vol, célérité À chaque fois que Turlupin, Maître farceur inflige des blessures de combat à un joueur, choisissez n'importe quel nombre — • Chaque joueur se défausse d'une carte. • Chaque joueur perd 1 point de vie et pioche une carte. • Chaque joueur sacrifie une créature.
3 / 3
Illustrated by Dmitry Burmak
· Commander Masters (CMM)
Rankle, Master of Pranks
#519 · Rare · French · Etched
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-10-04 : As the first mode is performed, first the player whose turn it is chooses a card in hand without revealing it, then each other player in turn order does the same. Then all the chosen cards are discarded at the same time.
2019-10-04 : As the third mode is performed, first the player whose turn it chooses a creature they control, then each other player in turn order does the same, knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time.
2019-10-04 : For each chosen mode, perform that mode in its entirety before continuing on to the next chosen mode in the order printed.
2019-10-04 : If you really want, you can choose zero modes for Rankle's triggered ability, but carefully consider the hidden costs in not entertaining someone titled Master of Pranks.
2019-10-04 : In a Two-Headed Giant game, Rankle's second mode causes each team to lose 1 life twice.
2019-10-04 : You can choose a mode even if some or all players will be unaffected.
2019-10-04 : You can't choose a mode more than once.
Comments
Under Construction