COMMANDER MASTERS

Unbounded Potential

Unbounded Potential

Potentiel illimité


Éphémère


Choisissez l'un — • Ciblez jusqu'à deux créatures. Mettez un marqueur +1/+1 sur chacune d'elles. • Proliférez. (Choisissez n'importe quel nombre de permanents et/ou de joueurs, puis donnez-leur à chacun un autre marqueur de chaque sorte déjà présente.) Union (Choisissez les deux si vous payez le coût d'union.)


Illustrated by Iain McCaig

· Commander Masters (CMM)


Unbounded Potential


#67 · Common · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-06-18 : If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters (or none of either kind of counters) on it.

2021-06-18 : If you cast this spell by paying its entwine cost, you will be able to proliferate the counters that you placed with the first mode.

2021-06-18 : Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

2021-06-18 : To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents, and you can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

2021-06-18 : While proliferating, if you choose a permanent or player with multiple kinds of counters, the permanent or player gets another counter of each kind, not just one kind. This change from the original proliferate rules was introduced in a previous set.

2021-06-18 : You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

Comments

Under Construction