Invasion de la Horde de l'effroi
Enchantement
Au début de votre entretien, vous perdez 1 point de vie et amassez des zombies 1. (Mettez un marqueur +1/+1 sur une armée que vous contrôlez. C'est aussi un zombie. Si vous ne contrôlez pas d'armée, créez d'abord un jeton de créature 0/0 noire Zombie et Armée.) À chaque fois qu'un jeton Zombie de force supérieure ou égale à 6 que vous contrôlez attaque, il acquiert le lien de vie jusqu'à la fin du tour.
Illustrated by Stanton Feng
· Commander Masters (CMM)
Dreadhorde Invasion
#866 · Rare · French · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-05-03 : Army is a new creature type. It's possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it's possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.
2019-05-03 : If the token's power changes later in the turn after it has attacked, including while Dreadhorde Invasion's second ability is on the stack, it won't cause the token to gain or lose lifelink.
2019-05-03 : If you don't control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
2019-05-03 : Some cards that cause you to amass also provide bonuses to “Zombie tokens.” These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.
2019-05-03 : The power of the Zombie token is checked only immediately after it attacks. Any other abilities that trigger when creatures you control attack won't have resolved yet.
Comments
Under Construction