Reyhan, die letzte Abzan
Legendäre Kreatur — Mensch, Krieger
Reyhan, die letzte Abzan, kommt mit drei +1/+1-Marken ins Spiel. Immer wenn eine Kreatur, die du kontrollierst, stirbt oder in die Kommandozone gelegt wird und falls eine oder mehrere +1/+1-Marken auf ihr lagen, kannst du entsprechend viele +1/+1-Marken auf eine Kreatur deiner Wahl legen. Partner (Du kannst zwei Kommandeure haben, falls beide Partner haben.)
Illustrated by Chris Rallis
· Commander Legends (CMR)
Reyhan, Last of the Abzan
#534 · Mythic · German · Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-11-10 : An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10 : Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10 : If enough -1/-1 counters are put on a creature at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many counters you put on target creature. For example, if there are three +1/+1 counters on Reyhan and it gets six -1/-1 counters, the target creature gets three +1/+1 counters.
2020-11-10 : If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10 : If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10 : Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10 : To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10 : You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
Comments
Under Construction