COMMANDER LEGENDS

Kamahl, Heart of Krosa

Kamahl, Heart of Krosa

Kamahl, corazón de Krosa


Criatura legendaria — Druida humano


Al comienzo del combate en tu turno, las criaturas que controlas obtienen +3/+3 y ganan la habilidad de arrollar hasta el final del turno. : Hasta el final del turno, la tierra objetivo que controlas se convierte en una criatura Elemental 1/1 con las habilidades de vigilancia, indestructible y prisa. Sigue siendo una tierra. Camarada. (Puedes tener dos comandantes si ambos tienen camarada.)


5 / 5


Illustrated by Kekai Kotaki

· Commander Legends (CMR)


Kamahl, Heart of Krosa


#237 · Mythic · Spanish · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2020-11-10 : A land that becomes a creature because of Kamahl's activated ability will retain any other supertypes, card types, subtypes, and abilities it had.

2020-11-10 : An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

2020-11-10 : Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

2020-11-10 : If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

2020-11-10 : If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

2020-11-10 : Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

2020-11-10 : Only creatures you control at the time Kamahl's triggered ability resolves will get +3/+3 and gain trample. Creatures that come under your control later in the turn and noncreature permanents that become creatures later in the turn won't get the bonuses.

2020-11-10 : To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

2020-11-10 : You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

Comments

Under Construction