Reyav, maitre-forgeur
Créature légendaire : nain et artificier
À chaque fois qu'une créature que vous contrôlez qui est enchantée ou équipée attaque, cette créature acquiert la double initiative jusqu'à la fin du tour.
« Il y a toujours matière à s'améliorer. »
2 / 2
Illustrated by Scott Murphy
· Commander Legends (CMR)
Reyav, Master Smith
#610 · Uncommon · French · Etched
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-11-10 : If a creature you control that's enchanted and equipped attacks, Reyav's ability will trigger only once for that creature. (Don't worry. Multiple instances of double strike are redundant. You're not missing much.)
2020-11-10 : The creature needs to be enchanted or equipped at the moment it's declared as an attacker to cause Reyav's ability to trigger. If the creature is no longer enchanted or equipped (or no longer attacking) as the ability tries to resolve, the ability still resolves.
Comments
Under Construction