COMMANDER LEGENDS

Szat's Will

Szat's Will

Volonté de Szat


Éphémère


Choisissez l'un. Si vous contrôlez un commandant au moment où vous lancez ce sort, vous pouvez choisir les deux. • Chaque adversaire sacrifie une créature de force la plus élevée qu'il contrôle. • Exilez toutes les cartes des cimetières de tous les adversaires, puis créez X jetons de créature 0/1 noire Srâne, X étant la force la plus élevée parmi les cartes de créature exilées de cette manière.


Illustrated by Sidharth Chaturvedi

· Commander Legends (CMR)


Szat's Will


#655 · Rare · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2020-11-10 : Each opponent considers their creatures independently. For example, if one opponent controls creatures with powers 4 and 5, and another opponent controls creatures with powers 2 and 7, the creatures with powers 5 and 7 will be sacrificed.

2020-11-10 : Even though the card is named after a specific character, controlling any commander will satisfy its condition.

2020-11-10 : For the second mode, use the powers of the creature cards as they existed in the graveyard to determine the value of X.

2020-11-10 : If an opponent controls more than one creature with the greatest power among creatures they control, they choose which one to sacrifice.

2020-11-10 : If both modes are chosen, and an opponent sacrifices a creature token to the first mode, that token will be in the graveyard as the instructions in the second mode are followed. As it's not a creature card, it won't be exiled, and it won't be considered for determining the value of X. The token will cease to exist after Szat's Will resolves.

2020-11-10 : If both modes are chosen, they happen in the stated order. Any creature cards that end up in an opponent's graveyard because they were sacrificed for the first mode will be exiled as the instructions for the second mode are followed.

2020-11-10 : Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.

2020-11-10 : Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.

2020-11-10 : The commander you control doesn't have to be your commander.

2020-11-10 : There's no extra bonus if you control more than one commander.

Comments

Under Construction