永遠の魂
クリーチャー — アバター
永遠の魂のパワーとタフネスはそれぞれ、あなたのライフ総量に等しい。 再演
* / *
Illustrated by Yigit Koroglu
· Commander Legends (CMR)
Soul of Eternity
#626 · Rare · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-11-10 : Each token must attack the appropriate player if able.
2020-11-10 : Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
2020-11-10 : If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
2020-11-10 : If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
2020-11-10 : Opponents who have left the game aren't counted when determining how many tokens to create.
2020-11-10 : The ability that defines Soul of Eternity's power and toughness functions in all zones, not just the battlefield.
2020-11-10 : The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
2023-07-28 : If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.
Comments
Under Construction