COMMANDER LEGENDS

Malcolm, Keen-Eyed Navigator

Malcolm, Keen-Eyed Navigator

锐目领航员马科姆


传奇生物 ~塞连/海盗


飞行 每当由你操控的一个或数个海盗向对手造成伤害时,每有一位受到伤害的对手,你便派出一个珍宝衍生物。(珍宝衍生物是具有「,牺牲此神器:加一点任意颜色的法术力」的神器。) 拍档(你可将两个具有拍档异能的生物共同用作指挥官。)


2 / 2


Illustrated by Eric Deschamps

· Commander Legends (CMR)


Malcolm, Keen-Eyed Navigator


#79 · Uncommon · Simplified Chinese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2020-11-10 : An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

2020-11-10 : Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

2020-11-10 : If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

2020-11-10 : If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

2020-11-10 : Malcolm's triggered ability considers all damage dealt by Pirates you control to opponents, not just combat damage.

2020-11-10 : Malcolm's triggered ability will trigger even if Pirates you control deal damage to only a single opponent. A single Treasure for you. Yarrr.

2020-11-10 : Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

2020-11-10 : To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

2020-11-10 : You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

Comments

Under Construction