CONSPIRACY: TAKE THE CROWN

Expropriate

Expropriate

召し上げ


ソーサリー


動議 ― あなたから始めて各プレイヤーは「時」または「金」のいずれかに投票する。「時」1票につき、このターンに続いて追加の1ターンを行う。「金」1票につき、その票に投票したプレイヤーがオーナーであるパーマネント1つを選び、それのコントロールを得る。召し上げを追放する。


時と金はどちらも非常に貴重である。レオヴォルドには両方とも十分にある。


Illustrated by Zack Stella

· Conspiracy: Take the Crown (CN2)


Expropriate


#30 · Mythic · Japanese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-08-23 : Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

2016-08-23 : Expropriate doesn’t target any of the permanents you gain control of. You could choose a permanent with hexproof, for example. (Hey, money talks.)

2016-08-23 : If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

2016-08-23 : No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

2016-08-23 : Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

2016-08-23 : The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

2016-08-23 : Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

2016-08-23 : You can vote money to gain control of a permanent you own, no matter who controls it.

2016-08-23 : You must vote for one of the available options. You can’t abstain.

Comments

Under Construction