召し上げ
ソーサリー
動議 ― あなたから始めて各プレイヤーは「時」または「金」のいずれかに投票する。「時」1票につき、このターンに続いて追加の1ターンを行う。「金」1票につき、その票に投票したプレイヤーがオーナーであるパーマネント1つを選び、それのコントロールを得る。召し上げを追放する。
時と金はどちらも非常に貴重である。レオヴォルドには両方とも十分にある。
Illustrated by Zack Stella
· Conspiracy: Take the Crown (CN2)
Expropriate
#30 · Mythic · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2016-08-23 : Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
2016-08-23 : Expropriate doesn’t target any of the permanents you gain control of. You could choose a permanent with hexproof, for example. (Hey, money talks.)
2016-08-23 : If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
2016-08-23 : No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2016-08-23 : Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
2016-08-23 : The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
2016-08-23 : Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
2016-08-23 : You can vote money to gain control of a permanent you own, no matter who controls it.
2016-08-23 : You must vote for one of the available options. You can’t abstain.
Comments
Under Construction