CONFLUX

Wandering Goblins

Wandering Goblins

Wandernde Goblins


Kreatur — Goblin, Krieger


Domäne : Die Wandernden Goblins erhalten bis zum Ende des Zuges +1/+0 für jeden Standardlandtyp unter den Ländern, die du kontrollierst.


Einige kühne Goblins, die es müde waren, auf einen Drachen zu warten, der sie fressen würde, zogen aus, um Unbekanntem als Mahlzeit zu dienen.


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Illustrated by Karl Kopinski

· Conflux (CON)


Wandering Goblins


#76 · Common · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2009-02-01 : A number of nonbasic lands have basic land types. Domain abilities don’t count the number of lands you control — they count the number of basic land types among lands you control, even if that means checking the same land twice. For example, if you control a Tundra, an Overgrown Tomb, and a Madblind Mountain, you’ll have a Plains, Island, Swamp, Mountain, and Forest among the lands you control. Your domain abilities will be maxed out.

2009-02-01 : How many lands you control of a particular basic land type is irrelevant to a domain ability, as long as that number is greater than zero. As far as domain is concerned, ten Forests is the same as one Forest.

2009-02-01 : To determine the number of basic land types among lands you control, look at the lands you have on the battlefield and ask yourself whether the subtypes Plains, Island, Swamp, Mountain, and Forest appear within that group. The number of times you say yes (topping out at five) tells you how powerful your domain abilities will be.

Comments

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