DUEL DECKS: KNIGHTS VS. DRAGONS

Punishing Fire

Punishing Fire

Feu punitif


Éphémère


Le Feu punitif inflige 2 blessures à une cible, créature ou joueur. À chaque fois qu'un adversaire gagne des points de vie, vous pouvez payer . Si vous faites ainsi, renvoyez le Feu punitif depuis votre cimetière dans votre main.


Illustrated by Greg Staples

· Duel Decks: Knights vs. Dragons (DDG)


Punishing Fire


#66 · Uncommon · French · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2009-10-01 : If Punishing Fire has left your graveyard by the time its triggered ability resolves, you may still pay {R}, but you won’t return it to your hand. This is true even if Punishing Fire has left your graveyard and returned to it by the time its triggered ability resolves.

2009-10-01 : Punishing Fire’s triggered ability triggers only if it’s already in your graveyard at the time an opponent gains life. For example, you can cast it in response to a spell or ability that will cause an opponent to gain life. In that case, Punishing Fire will resolve first, so it will be in the graveyard by the time the opponent gains life. However, if you wait until an opponent actually gains life and then cast Punishing Fire, you won’t be able to return it to your hand at that time.

2009-10-01 : You choose whether to pay {R} as the triggered ability resolves.

Comments

Under Construction