Elemental Resonance
Enchantment — Aura
Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Illustrated by Mark Tedin
· Dissension (DIS)
Elemental Resonance
#83 · Rare · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2006-05-01 : If the enchanted permanent’s mana cost is {2}{W}{U}, this Aura’s controller adds {C}{C}{W}{U} to their mana pool. If its mana cost is {X}{G}, this Aura’s controller adds {G} to their mana pool. If its mana cost is {W/U}{W/U}, this Aura’s controller chooses whether to add {W}{W}, {W}{U}, or {U}{U} to their mana pool. The choice may be different each time the ability resolves.
2006-05-01 : Only the first main phase in a turn is the “precombat main phase,” even if additional main phases are generated by some effect.
2006-05-01 : This ability isn’t a mana ability. It uses the stack.
2009-10-01 : You get the mana whether you want it or not. If you don’t spend it, it will disappear at the end of the current step (or phase).
Comments
Under Construction