DARK ASCENSION

Sorin, Lord of Innistrad

Sorin, Lord of Innistrad

Sorin, seigneur d'Innistrad


Planeswalker : Sorin


+1 : Mettez sur le champ de bataille un jeton de créature 1/1 noire Vampire avec le lien de vie. -2 : Vous gagnez un emblème avec « Les créatures que vous contrôlez gagnent +1/+0. » -6 : Détruisez jusqu'à trois cibles, créatures et/ou autres planeswalkers. Renvoyez sur le champ de bataille, sous votre contrôle, chaque carte mise dans un cimetière de cette manière.


Loyalty: 3


Illustrated by Michael Komarck

· Dark Ascension (DKA)


Sorin, Lord of Innistrad


#142 · Mythic · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2011-01-22 : If Sorin, Lord of Innistrad somehow becomes a creature, it can be chosen as a target of its own third ability. If Sorin, Lord of Innistrad is still on the battlefield when that ability resolves, it will then destroy Sorin and return him to the battlefield under your control.

2011-01-22 : If a creature with undying is destroyed by Sorin, Lord of Innistrad's third ability, the undying ability will trigger, but the creature will already have been returned to the battlefield by Sorin. The undying ability won't do anything when it resolves.

2011-01-22 : The emblems are cumulative. If you get two of them, creatures you control will get +2/+0.

2011-01-22 : You can target a token creature with Sorin, Lord of Innistrad's third ability, but it won't return to the battlefield.

Comments

Under Construction