Sorin, seigneur d'Innistrad
Planeswalker : Sorin
+1 : Mettez sur le champ de bataille un jeton de créature 1/1 noire Vampire avec le lien de vie. -2 : Vous gagnez un emblème avec « Les créatures que vous contrôlez gagnent +1/+0. » -6 : Détruisez jusqu'à trois cibles, créatures et/ou autres planeswalkers. Renvoyez sur le champ de bataille, sous votre contrôle, chaque carte mise dans un cimetière de cette manière.
Loyalty: 3
Illustrated by Michael Komarck
· Dark Ascension (DKA)
Sorin, Lord of Innistrad
#142 · Mythic · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2011-01-22 : If Sorin, Lord of Innistrad somehow becomes a creature, it can be chosen as a target of its own third ability. If Sorin, Lord of Innistrad is still on the battlefield when that ability resolves, it will then destroy Sorin and return him to the battlefield under your control.
2011-01-22 : If a creature with undying is destroyed by Sorin, Lord of Innistrad's third ability, the undying ability will trigger, but the creature will already have been returned to the battlefield by Sorin. The undying ability won't do anything when it resolves.
2011-01-22 : The emblems are cumulative. If you get two of them, creatures you control will get +2/+0.
2011-01-22 : You can target a token creature with Sorin, Lord of Innistrad's third ability, but it won't return to the battlefield.
Comments
Under Construction