우두머리의 난투극
집중마법
상대가 조종하는 생물 한 개를 목표로 정한다. 그 생물은 그 플레이어가 조종하는 다른 생물들에게 자신의 공격력만큼의 피해를 입히고, 이렇게 피해를 입은 생물들은 그 생물에게 각자의 공격력만큼의 피해를 입힌다.
우두머리로 있으려면 보름달이 뜰 때마다 그럴 자격이 있음을 증명해야 한다.
Illustrated by Randy Gallegos
· Dark Ascension (DKA)
Alpha Brawl
#82 · Rare · Korean · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2011-01-22 : Abilities like lifelink and deathtouch that care about any kind of damage are taken into account.
2011-01-22 : Combat abilities like first strike, double strike, and trample don’t apply and will have no impact on Alpha Brawl’s effect.
2011-01-22 : If the targeted creature has infect or wither, the damage it deals will result in -1/-1 counters being put on each creature it deals damage to. The power of those creatures will be reduced when they deal damage back to the targeted creature.
2011-01-22 : None of the damage dealt due to Alpha Brawl is combat damage.
2011-01-22 : The damage dealt by the targeted creature is not divided in any way. For example, if a 3/3 creature is targeted, it will deal 3 damage to each other creature controlled by its controller.
2011-01-22 : The two parts of Alpha Brawl’s effect happen sequentially: first the targeted creature deals damage, then the other creatures deal damage. State-based actions aren’t checked in the middle, so creatures that are dealt lethal damage by the targeted creature will still deal damage.
Comments
Under Construction