Weltenverschlingender Drache
Kreatur — Nachtmahr, Drache
Fliegend, verursacht Trampelschaden Wenn der Weltenverschlingende Drache ins Spiel kommst, schicke alle anderen bleibenden Karten, die du kontrollierst, ins Exil. Wenn der Weltenverschlingende Drache das Spiel verlässt, bringe die ins Exil geschickten Karten unter der Kontrolle ihres Besitzers ins Spiel zurück.
7 / 7
Illustrated by Nestor Ossandon Leal
· Dominaria Remastered (DMR)
Worldgorger Dragon
#148 · Mythic · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2022-12-08 : If Worldgorger Dragon leaves the battlefield before its enters-the-battlefield ability resolves, the “leaves-the-battlefield” ability will trigger and resolve first. It won’t return anything. Then the enters-the-battlefield ability will exile all other permanents you control indefinitely.
2022-12-08 : If an Aura is exiled with Worldgorger Dragon and then returns to the battlefield, the player who controls the Aura as it enters the battlefield chooses what it will enchant. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it stays exiled. It can’t enter the battlefield enchanting a permanent that enters the battlefield at the same time.
Comments
Under Construction