Trafiquant d'esprits
Créature : bête
À chaque fois que le Trafiquant d'esprits inflige des blessures à une créature, mettez un marqueur +1/+1 sur le Trafiquant d'esprits. : Régénérez le Trafiquant d'esprits. : Le Trafiquant d'esprits devient de la couleur de votre choix jusqu'à la fin du tour.
6 / 6
Illustrated by Glen Angus
· Dominaria Remastered (DMR)
Spiritmonger
#202 · Uncommon · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2022-12-08 : Activating the regeneration ability creates a replacement effect that acts like a shield, replacing the next time Spiritmonger would be destroyed that turn. This shield works against effects that try to destroy Spiritmonger or lethal damage that would be dealt to Spiritmonger.
2022-12-08 : Spiritmonger can regenerate even if it isn’t in combat, it’s already tapped, or it’s undamaged.
2022-12-08 : Spiritmonger’s last ability causes it to become only the chosen color. It will no longer be the colors it was previously.
2022-12-08 : You can activate the regeneration ability even if Spiritmonger isn’t at risk of being destroyed.
Comments
Under Construction