Zauberbann-Schildkröte
Kreatur — Schildkröte
Abwehr (Immer wenn diese Kreatur das Ziel eines Zauberspruchs oder einer Fähigkeit wird, den bzw. die ein Gegner kontrolliert, neutralisiere ihn bzw. sie, es sei denn, jener Spieler bezahlt .) Abkommandieren (Sowie diese Kreatur angreift, kannst du eine nicht angreifende Kreatur ohne Einsatzverzögerung, die du kontrollierst, tappen. Wenn du dies tust, addiere ihre Stärke bis zum Ende des Zuges zur Stärke dieser Kreatur.)
3 / 2
Illustrated by Joshua Raphael
· Dominaria United (DMU)
Hexbane Tortoise
#166 · Common · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2022-09-09 : The attacking player chooses whether to tap a creature for an enlist ability immediately after they tap the creatures that they have chosen to attack with. You can’t choose to enlist a creature later.
2022-09-09 : To enlist a creature, that creature must be untapped, it must not be attacking (even if it has vigilance), and it must have haste or have been under that attacking player’s control since the beginning of their current turn.
2022-09-09 : When a player taps a creature for an attacking creature’s enlist ability, that attacking creature gets +X/+0 until end of turn, where X is the tapped creature’s power. This is a triggered ability that goes on the stack immediately after attackers have been declared in the declare attackers step.
2022-09-09 : You may tap only one creature for an enlist ability of an attacking creature, and a single creature can’t be tapped for more than one enlist ability.
Comments
Under Construction