アルガイヴの徴募人、ベイルド
伝説のクリーチャー — 人間・兵士
あなたの終了ステップの開始時に、あなたがそれの基本のパワーより大きいパワーを持つクリーチャーをコントロールしている場合、白の1/1の兵士・クリーチャー・トークン1体を生成する。
「恐怖が臆病者を生むのではない。恐怖に屈したとき臆病者が生まれるのだ。さあ、剣を取って戦え!」
2 / 2
Illustrated by Jarel Threat
· Dominaria United (DMU)
Baird, Argivian Recruiter
#195 · Uncommon · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2022-09-09 : If a creature has a characteristic-defining ability that sets its power and toughness, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power and toughness.
2022-09-09 : Normally, a creature’s base power and toughness are the power and toughness printed on the card or, for a token, the power and toughness set by the effect that created it. If another effect sets a creature’s power and toughness to specific numbers or values, those become its base power and toughness. If an effect modifies a creature’s power and/or toughness without setting them, that is not included when determining its base power and toughness.
2022-09-09 : Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn’t change its base power and toughness.
Comments
Under Construction