DRAGONS OF TARKIR

Illusory Gains

Illusory Gains

Illusory Gains


Enchantment — Aura


Enchant creature You control enchanted creature. Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature.


Illustrated by Kev Walker

· Dragons of Tarkir (DTK)


Illusory Gains


#59 · Rare · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2015-02-25 : If Illusory Gains can’t legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it’s currently enchanting.

2015-02-25 : If multiple creatures enter the battlefield under an opponent’s control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you’ll briefly gain control of the associated creature. The last one to resolve determines which one you’ll ultimately control.

2015-02-25 : Illusory Gains’s last ability is mandatory. You can’t choose to have Illusory Gains not move.

2015-02-25 : The last ability of Illusory Gains doesn’t target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.

Comments

Under Construction