실룸가르 기념비
마법물체
: 또는 를 당신의 마나풀에 담는다. : 실룸가르 기념비는 턴종료까지 비행을 가진 청색이며 흑색인 4/4 용 마법물체 생물이 된다.
실룸가르는 마랑강 연안에 있는 요새에서 부족을 지배하는데, 요새 내부는 보물이 넘쳐난다고 한다.
Illustrated by Daniel Ljunggren
· Dragons of Tarkir (DTK)
Silumgar Monument
#243 · Uncommon · Korean · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2015-02-25 : A Monument can’t attack on the turn it enters the battlefield.
2015-02-25 : Activating the last ability of a Monument while it’s already a creature will override any effects that set its power or toughness to a specific value. Effects that modify power or toughness without directly setting them to a specific value will continue to apply.
2015-02-25 : Each Monument is colorless, although the last ability will make each of them two colors until end of turn.
2015-02-25 : If a Monument has any +1/+1 counters on it, those counters will remain on the permanent after it stops being a creature. Those counters will have no effect as long as the Monument isn’t a creature, but they will apply again if the Monument later becomes a creature.
Comments
Under Construction