Wandermare
Creature — Horse
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)
"A good steed will carry you home. A great steed will carry you to glory." —Syr Alin, the Lion's Claw
3 / 3
Illustrated by Kari Christensen
· Throne of Eldraine (ELD)
Wandermare
#204 · Uncommon · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-10-04 : An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2019-10-04 : If an effect refers to a creature card, creature spell, or creature that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2019-10-04 : Wandermare's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
Comments
Under Construction