Éclaireur de chemin mystérieux
Créature : peuple fée
Vol Chaque créature que vous contrôlez qui a une aventure arrive sur le champ de bataille avec un marqueur +1/+1 supplémentaire sur elle. (Elle n'a pas besoin d'être partie à l'aventure d'abord.)
Pour le meilleur ou pour le pire, la plupart des fæs ne peuvent pas s'empêcher de se mêler des aventures des chevaliers qu'elles rencontrent.
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Illustrated by Kimonas Theodossiou
· Throne of Eldraine (ELD)
Mysterious Pathlighter
#22 · Uncommon · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-10-04 : A creature with an Adventure you control that would enter the battlefield with no +1/+1 counters on it enters with one +1/+1 counter on it.
2019-10-04 : An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2019-10-04 : If an effect refers to a creature card, creature spell, or creature that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
Comments
Under Construction