半人马酋长
生物~半人马
敏捷 门槛~只要你的坟墓场中有七张或更多牌,半人马酋长便具有「当半人马酋长进战场时,直到回合结束,由你操控的生物得+1/+1且获得践踏异能。」
3 / 3
Illustrated by Justin Sweet
· Eternal Masters (EMA)
Centaur Chieftain
#160 · Uncommon · Simplified Chinese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2016-06-08 : All creatures under your control when Centaur Chieftain’s triggered ability resolves are affected, including Centaur Chieftain itself. Ones that come under your control or become creatures later in the turn are not.
2016-06-08 : If you don’t have enough cards in your graveyard at the moment Centaur Chieftain enters the battlefield, its threshold ability won’t trigger. If the number of cards in your graveyard changes and Centaur Chieftain loses the ability once it has triggered, the ability will still resolve.
Comments
Under Construction