ETERNAL MASTERS

Animate Dead

Animate Dead

尸变


结界~灵气


结附于坟墓场中的生物牌 当尸变进战场时,若它在战场上,则它失去「结附于坟墓场中的生物牌」且获得「结附于以尸变放进战场的生物」。将所结附的生物牌在你的操控下移回战场,并将尸变结附于其上。当尸变离开战场时,该生物之操控者牺牲该生物。 所结附的生物得-1/-0。


Illustrated by Bastien L. Deharme

· Eternal Masters (EMA)


Animate Dead


#78 · Uncommon · Simplified Chinese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-06-08 : Abilities such as shroud and protection function only on the battlefield unless otherwise specified. A creature card with shroud may be targeted by Animate Dead, and Animate Dead will become attached to the creature that enters the battlefield.

2016-06-08 : Animate Dead is an Aura, albeit with an unusual enchant ability. You target a creature card in a graveyard when you cast it. It enters the battlefield attached to that card. Then it returns that card to the battlefield, and attaches itself to the card again (since the card is a new object on the battlefield). Animate Dead itself never moves into a graveyard during this process.

2016-06-08 : If Animate Dead isn’t on the battlefield as its triggered ability resolves, none of its effects happen. The creature card won’t be returned to the battlefield.

2016-06-08 : If the creature put onto the battlefield has protection from black—or if the creature can’t legally be enchanted by Animate Dead for another reason—Animate Dead won’t be able to attach to it. It will be put into the graveyard as a state-based action, causing its delayed triggered ability to trigger. When the trigger resolves, if the creature’s still on the battlefield, its controller will sacrifice it.

2016-06-08 : Once the creature is returned to the battlefield, Animate Dead can’t be attached to anything other than it (unless Animate Dead somehow manages to put a different creature onto the battlefield). Attempting to move Animate Dead to another creature won’t work.

Comments

Under Construction