High Ground
Enchantment
Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.
Illustrated by rk post
· Exodus (EXO)
High Ground
#7 · Uncommon · English · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2007-07-15 : High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking.
2007-07-15 : High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.
Comments
Under Construction