Zarpazo salvaje
Instantáneo
Ferocidad — Si controlas una criatura con fuerza de 4 o más, el daño no puede ser prevenido este turno. El Zarpazo salvaje hace 2 puntos de daño a la criatura o jugador objetivo.
Nunca confundas el engaño con la astucia.
Illustrated by Raymond Swanland
· Fate Reforged (FRF)
Wild Slash
#118 · Uncommon · Spanish · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-11-24 : Ferocious abilities of instants and sorceries that don’t use the word “instead” provide an additional effect if you control a creature with power 4 or greater as they resolve.
2014-11-24 : If you control a creature with power 4 or greater as Wild Slash resolves, the ferocious ability will apply. Damage dealt that turn can’t be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.
2014-11-24 : Wild Slash’s ferocious ability applies to all damage that would be dealt that turn, including the damage Wild Slash deals.
Comments
Under Construction