FATE REFORGED

Wild Slash

Wild Slash

Zarpazo salvaje


Instantáneo


Ferocidad — Si controlas una criatura con fuerza de 4 o más, el daño no puede ser prevenido este turno. El Zarpazo salvaje hace 2 puntos de daño a la criatura o jugador objetivo.


Nunca confundas el engaño con la astucia.


Illustrated by Raymond Swanland

· Fate Reforged (FRF)


Wild Slash


#118 · Uncommon · Spanish · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2014-11-24 : Ferocious abilities of instants and sorceries that don’t use the word “instead” provide an additional effect if you control a creature with power 4 or greater as they resolve.

2014-11-24 : If you control a creature with power 4 or greater as Wild Slash resolves, the ferocious ability will apply. Damage dealt that turn can’t be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.

2014-11-24 : Wild Slash’s ferocious ability applies to all damage that would be dealt that turn, including the damage Wild Slash deals.

Comments

Under Construction