Mentor du monastère
Créature : humain et moine
Prouesse (À chaque fois que vous lancez un sort non-créature, cette créature gagne +1/+1 jusqu'à la fin du tour.) À chaque fois que vous lancez un sort non-créature, mettez sur le champ de bataille un jeton de créature 1/1 blanche Moine avec la prouesse.
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Illustrated by Magali Villeneuve
· Fate Reforged (FRF)
Monastery Mentor
#20 · Mythic · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-11-24 : Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
2014-11-24 : Casting a noncreature spell will cause both prowess and Monastery Mentor's other ability to trigger. You can put these abilities on the stack in either order. Whichever ability is put on the stack last will resolve first.
2014-11-24 : Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.
2014-11-24 : Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
2014-11-24 : Prowess triggers only once for any spell, even if that spell has multiple types.
2014-11-24 : The spell that causes Monastery Mentor's second ability to trigger will not cause the prowess ability of the Monk token that's created to trigger.
Comments
Under Construction