Arrestkugel
Verzauberung
Wenn die Arrestkugel ins Spiel kommt, kannst du eine bleibende Nichtland-Karte deiner Wahl, die nicht Arrestkugel heißt, sowie alle anderen bleibenden Karten mit demselben Namen wie jene bleibende Karte ins Exil schicken. Wenn die Arrestkugel das Spiel verlässt, bringe die ins Exil geschickten Karten unter der Kontrolle ihres Besitzers ins Spiel zurück.
Illustrated by Kev Walker
· RNA Guild Kit (GK2)
Detention Sphere
#10 · Rare · German · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2012-10-01 : Although the target of the enters-the-battlefield ability must not be a land, lands with the same name as that permanent will be exiled.
2012-10-01 : If Detention Sphere leaves the battlefield before its enters-the-battlefield ability has resolved, its leaves-the-battlefield ability will trigger and do nothing. Then the enters-the-battlefield ability will resolve and exile the targeted nonland permanent and other permanents with that name indefinitely.
2012-10-01 : If the target nonland permanent is an illegal target when the enters-the-battlefield ability tries to resolve, it won’t resolve and none of its effects will happen. No permanents will be exiled, including those with the same name as the target.
2012-10-01 : The enters-the-battlefield ability has only one target. The other permanents with that name aren’t targeted. For example, a permanent with protection from white will be exiled if it has the same name as the target nonland permanent.
Comments
Under Construction