Maîtresse d'épée céleste
Créature : ange
Vol, double initiative Quand la Maîtresse d'épée céleste arrive sur le champ de bataille, vous pouvez lui attacher n'importe quel nombre d'auras et d'équipements que vous contrôlez. Les autres créatures que vous contrôlez gagnent +1/+1 pour chaque aura et chaque équipement attachés à la Maîtresse d'épée céleste.
3 / 6
Illustrated by Zack Stella
· Game Night: Free-for-All (GN3)
Heavenly Blademaster
#11 · Rare · French · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2018-07-13 : Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Heavenly Blademaster leaves the battlefield during that turn or if an Aura or Equipment is removed from it.
2018-07-13 : You can’t try to attach an Aura or Equipment to Heavenly Blademaster if that Aura or Equipment can’t legally be attached to it.
2018-07-13 : You don’t move any Auras or Equipment until Heavenly Blademaster’s triggered ability is resolving. If Heavenly Blademaster is no longer on the battlefield, the Auras and Equipment you intended to attach to it remain as they were.
Comments
Under Construction