Lame assoiffée de sang
Artefact : équipement
La créature équipée gagne +2/+0 et est incitée. (Elle attaque à chaque combat si possible et attaque un joueur autre que vous si possible.) : Attachez la Lame assoiffée de sang à une créature ciblée qu'un adversaire contrôle. N'activez que lorsque vous pourriez lancer un rituel.
C'est l'arme qui manie la main.
Illustrated by Jason Kang
· Game Night: Free-for-All (GN3)
Bloodthirsty Blade
#114 · Uncommon · French · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-08-23 : Attacking with a goaded creature doesn't cause it to stop being goaded. It remains goaded as long as it's equipped with Bloodthirsty Blade.
2019-08-23 : Bloodthirsty Blade has no equip ability. There's normally no way to have it attached to your own creature, although certain combinations of other cards make this possible.
2019-08-23 : If a creature you control has been goaded by multiple opponents, it must attack one of your opponents who hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, you choose which opponent it attacks.
2019-08-23 : If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than Bloodthirsty Blade's controller if able. It the creature can't attack any of those players but could otherwise attack, it must attack an opposing planeswalker (controlled by any opponent) or the player who controls Bloodthirsty Blade.
2019-08-23 : If the equipped creature can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, its controller isn't forced to pay that cost, so it doesn't have to attack in that case either.
2019-08-23 : You still control Bloodthirsty Blade while it's equipped to an opponent's creature. You can move it any time you could cast a sorcery; the equipped creature's controller can't.
Comments
Under Construction