GAME NIGHT: FREE-FOR-ALL

Jeering Homunculus

Jeering Homunculus

Homoncule moqueur


Créature : homoncule


Quand l'Homoncule moqueur arrive sur le champ de bataille, vous pouvez inciter une créature ciblée. (Jusqu'à votre prochain tour, cette créature attaque à chaque combat si possible et attaque un joueur autre que vous si possible.)


Mklthd avait toujours eu la foule en horreur... et la foule l'avait toujours détesté.


0 / 4


Illustrated by Steve Prescott

· Game Night: Free-for-All (GN3)


Jeering Homunculus


#31 · Common · French · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-08-23 : Attacking with a goaded creature doesn’t cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.

2016-08-23 : Being goaded isn’t an ability the creature has. Once it’s been goaded, it must attack as detailed above even if it loses all abilities.

2016-08-23 : If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn’t goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, you choose which opponent it attacks.

2016-08-23 : If the creature doesn’t meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. It the creature can’t attack any of those players but could otherwise attack, it must attack an opposing planeswalker (controlled by any opponent) or the player that goaded it.

2016-08-23 : If, during a player’s declare attackers step, a creature that player controls that’s been goaded is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having a creature attack a player, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either.

Comments

Under Construction