GAME NIGHT

Inspiring Captain

Inspiring Captain

Inspiring Captain


Creature — Human Knight


When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.


"Our enemies will soon discover that we are not as meek as they had believed."


3 / 3


Illustrated by Ben Maier

· Game Night (GNT)


Inspiring Captain


#14 · Common · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-04-08 : The set of creatures affected by Inspiring Captain’s ability is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1.

2019-07-12 : Inspiring Captain’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.

Comments

Under Construction