Conseil fantôme d'Orzhova
Créature légendaire : esprit et seigneur
Quand le Conseil fantôme d'Orzhova arrive en jeu, l'adversaire ciblé perd 1 point de vie et vous gagnez 1 point de vie. , Sacrifiez une créature : Retirez le Conseil fantôme d'Orzhova de la partie. Renvoyez-le en jeu sous le contrôle de son propriétaire à la fin du tour.
4 / 4
Illustrated by Greg Staples
· Guildpact (GPT)
Ghost Council of Orzhova
#114 · Rare · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2006-02-01 : Normally, Ghost Council of Orzhova will return to the battlefield at the end of the same turn it’s exiled. But if it’s exiled during the End step, it’s too late to return it this turn. It has to wait to return to the battlefield until the next End step.
2006-02-01 : Sacrificing Ghost Council of Orzhova to its own ability means it will wind up in the graveyard, not exiled.
2006-02-01 : When Ghost Council of Orzhova is exiled, any Auras or Equipment on it fall off and any counters on it are removed. When it returns to the battlefield, it comes back untapped and is treated as a new version of the card.
Comments
Under Construction