GUILDS OF RAVNICA

Sonic Assault

Sonic Assault

Assaut sonique


Éphémère


Engagez la créature ciblée. L'Assaut sonique inflige 2 blessures au contrôleur de cette créature. Relancez (Vous pouvez lancer cette carte depuis votre cimetière en vous défaussant d'une carte en plus de payer ses autres coûts. Puis exilez cette carte.)


Il entendit les étoiles et vit le tonnerre.


Illustrated by Tyler Walpole

· Guilds of Ravnica (GRN)


Sonic Assault


#199 · Common · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2018-10-05 : A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.

2018-10-05 : If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.

2018-10-05 : If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.

2018-10-05 : If the target creature becomes an illegal target for Sonic Assault, the spell doesn’t resolve. No player is dealt damage.

2018-10-05 : Sonic Assault can target a tapped creature. The creature can’t be tapped again, but Sonic Assault still deals 2 damage to that creature’s controller.

2018-10-05 : You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

Comments

Under Construction