GATECRASH

Skullcrack

Skullcrack

Skullcrack


Instant


Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.


The lawmage's argument was clever and well reasoned, but Blunk's response proved irrefutable.


Illustrated by Dave Kendall

· Gatecrash (GTC)


Skullcrack


#106 · Uncommon · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2013-01-24 : Effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.

2013-01-24 : If an effect says to set a player’s life total to a certain number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)

2013-01-24 : Skullcrack targets only the player. If that player is an illegal target when Skullcrack tries to resolve, it won’t resolve and none of its effects will happen.

2013-01-24 : Spells and abilities that would cause a player to gain life or that would prevent damage still resolve, but the life-gain and damage-prevention parts have no effect.

Comments

Under Construction