Skullcrack
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
The lawmage's argument was clever and well reasoned, but Blunk's response proved irrefutable.
Illustrated by Dave Kendall
· Gatecrash (GTC)
Skullcrack
#106 · Uncommon · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2013-01-24 : Effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.
2013-01-24 : If an effect says to set a player’s life total to a certain number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)
2013-01-24 : Skullcrack targets only the player. If that player is an illegal target when Skullcrack tries to resolve, it won’t resolve and none of its effects will happen.
2013-01-24 : Spells and abilities that would cause a player to gain life or that would prevent damage still resolve, but the life-gain and damage-prevention parts have no effect.
Comments
Under Construction