Mago de Guilda de Skarrg
Criatura — Humano Xamã
: As criaturas que você controla ganham atropelar até o final do turno.: O terreno alvo que você controla se torna uma criatura 4/4 do tipo Elemental até o final do turno. Ela ainda conta como um terreno.
2 / 2
Illustrated by Aleksi Briclot
· Gatecrash (GTC)
Skarrg Guildmage
#196 · Uncommon · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2013-01-24 : Only creatures you control when the first ability resolves will gain trample. Creatures that come under your control later in the turn won’t have trample. Lands you control that aren’t creatures also won’t gain trample, even if you use the second ability to turn them into creatures later in the turn.
2013-01-24 : Skarrg Guildmage’s second ability doesn’t affect the land’s name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.
Comments
Under Construction