ALCHEMY HORIZONS: BALDUR'S GATE

Water Weird

Water Weird

Water Weird


Creature — Elemental Weird


Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. : Water Weird gets +1/-1 until end of turn.


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Illustrated by Brent Hollowell

· Alchemy Horizons: Baldur's Gate (HBG)


Water Weird


#41 · Common · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

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Under Construction

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