Neheb, el Eterno
Criatura legendaria — Guerrero minotauro zombie
Afligir 3. (Siempre que esta criatura sea bloqueada, el jugador defensor pierde 3 vidas.) Al comienzo de tu fase principal poscombate, añade a tu reserva de maná por cada vida que tus oponentes hayan perdido este turno.
"Este es el aspecto de la gloria". —Nicol Bolas
4 / 6
Illustrated by Chris Rahn
· Hour of Devastation (HOU)
Neheb, the Eternal
#104 · Mythic · Spanish · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-07-14 : Afflict causes the defending player to lose life; it’s not damage or combat damage.
2017-07-14 : Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.
2017-07-14 : Because it triggers at the beginning of a phase, Neheb’s last ability isn’t a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
2017-07-14 : Damage dealt to a player causes that player to lose that much life.
2017-07-14 : If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.
2017-07-14 : If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb’s last ability counts that loss of life.
2017-07-14 : If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn’t trigger.
2017-07-14 : If multiple creatures block a creature with afflict, afflict triggers only once.
2017-07-14 : If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb’s last ability triggers at the beginning of each of them.
2017-07-14 : Neheb’s ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you’ll add {R}{R} to your mana pool.
2017-07-14 : You get a postcombat main phase even if no creatures attacked during a turn. Neheb’s last ability will trigger.
Comments
Under Construction