Grâce salvatrice
Enchantement : aura
Flash Enchanter : une créature que vous contrôlez Quand la Grâce salvatrice arrive sur le champ de bataille, toutes les blessures qui devraient être infligées ce tour-ci à vous et aux permanents que vous contrôlez sont infligées à la créature enchantée à la place. La créature enchantée gagne +0/+3.
Illustrated by McLean Kendree
· Hour of Devastation (HOU)
Saving Grace
#21 · Uncommon · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-07-14 : If Saving Grace leaves the battlefield during the turn its triggered ability resolved, damage will continue to be redirected to the creature it enchanted before it left the battlefield. If the creature Saving Grace was last attached to isn’t on the battlefield or isn’t a creature at the time damage would be dealt, it won’t be redirected.
2017-07-14 : If you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It’s not dealt to all of them, and you can’t split the damage between them.
2017-07-14 : More damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is).
2017-07-14 : Saving Grace’s ability has no effect on damage already dealt earlier in the turn.
2017-07-14 : Saving Grace’s redirection effect doesn’t change the source of the damage or whether the damage is combat damage.
Comments
Under Construction