ICE AGE

Withering Wisps

Withering Wisps

Centellas espectrales


Enchantment


At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. : Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.


Illustrated by NéNé Thomas

· Ice Age (ICE)


Withering Wisps


#168 · Uncommon · Spanish · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-10-01 : If all creatures leave the battlefield during a turn’s End step (after any “at the beginning of the end step” triggers would have triggered that turn), Withering Wisps will remain on the battlefield because the trigger condition has already passed.

2008-10-01 : The number of snow Swamps you control and the number of times Withering Wisps’s ability has been activated so far that turn are checked each time you attempt to activate the ability.

2008-10-01 : Withering Wisps’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless there are no creatures on the battlefield when a turn’s end step begins, and (2) the ability will do nothing if there are any creatures on the battlefield by the time the ability resolves.

Comments

Under Construction