Subjugation mystique
Enchantement : aura
Flash Enchanter : créature La créature enchantée gagne -2/-0 et perd toutes ses capacités. (Subir une mutation ne donnera pas de nouvelles capacités à la créature. Elle peut acquérir des capacités par d'autres manières.)
Illustrated by Filip Burburan
· Ikoria: Lair of Behemoths (IKO)
Mystic Subdual
#57 · Uncommon · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-04-17 : If a creature has power and toughness written as */* with an ability that defines its power and toughness, its base power and toughness become 0/0 when it loses all abilities. Mystic Subdual then makes it a -2/0. If its power and toughness are written as */*+1, it’s -2/1, and so on.
2020-04-17 : If the affected creature gains an ability after Mystic Subdual becomes attached to it, it will keep that ability.
2020-04-17 : Mutating the enchanted creature won’t cause it to gain abilities. This is because mutate modifies the creature’s base characteristics, while Mystic Subdual applies to the resulting creature.
Comments
Under Construction